Vision Engine 8 was announced by Trinigy

Vision Engine 8 New WebVision Feature. To be released in AprilThe industry leading 3D Game Engine provider, Trinigy, announced today the upcoming version of its multi-platform Vision Engine. Trinigy has over 125 licensees and offices in Germany and Austin, TX.

In addition to the many features that are included in the engine to expand the developer's freedom, Vision Engine 8 now includes a new browser plug-in called WebVision. WebVision brings all of the creative power of the new version to Browser-Based Gaming. Vision Engine 8 will be shown at the Game Developer Conference in San Francisco from 11th to 13th March in Booth 1334.

Trinigy's Vision Engine 8 has been optimized for all the major gaming platforms including the Xbox 360, Sony PlayStation 3, Nintendo Wii and Windows-Based PCs.

Trinigy's decision to bring the Engine's advanced design to browser-based game has given Game Developers the opportunity to quickly create stunning 2D and 3D Browser-Based games complete with animated characters, rich graphics, smart AI, incredible physics and much more.

Managing Director at Trinigy, Dag Frommhold, explained that the major platforms are still their core focus. Dag Frommhold said that they cannot overlook the popularity of games delivered through and played in browsers. He also stated that the new version of the Vision Engine delivers even greater workflow efficiencies and more impressive visual quality for all the platforms they support. Dag Frommhold also explained that all the engine's benefits can be delivered to the game developers with a few easy clicks.

In addition to the new browser feature "WebVision" on Vision Engine 8, the engine also includes feature like:

Extended Havok Physics Integration - Developers will be able to simulate static meshes, terrains, rigid bodies and character controllers using Havok Physics. A connection to the Havok Remote Debugger is also available.

DirectX 11 Support – Vision Engine 8 now supports Microsoft® DirectX® 11 graphics processors and features such as Shader Model 5.0 support, advanced soft shadows and tessellation to help developers create more detailed graphics at smoother frame rates.

Enhanced Multithreaded Support – Vision Engine 8 has been optimized to run on Intel® six-core hyper threaded processors, which are capable of running up to 12 threads in parallel.

Sophisticated Water Shader – Vision Engine 8 provides a new, visually compelling water rendering system. Creating realistic water surfaces from rivers to oceans is now a matter of a few mouse clicks.

New Post-processing Framework – Vision Engine 8 provides a new, highly modular post-processing system that seamlessly integrates with both the forward and deferred renderers of the Vision Engine.

New post-processing features – such as a new sun glare renderer – are included as well.

Console Resource Viewer – Initially available just for PC developers, Trinigy has extended the Vision Engine’s resource viewer to support all major platforms (Xbox360, PS3, Wii), enabling developers to know exactly how their platform’s memory is used and to optimize its performance as necessary.

Perforce Integration – Vision Engine offers a seamless integration into Perforce to enable better versioning of assets and more secure asset management within complex production environments.

LUA Remote Debugger
– A new debugger for LUA scripts allows developers to inspect and debug script code of a running game.

New Audio System – Vision’s built-in sound system has been extended and optimized to provide streaming performance and to support additional sound formats.

Vision Engine 8 SDK will be available in April 2010. For more information visit


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